The world’s best-selling mobile game in June 2021 is King of Glory From Tencent Player spending is close to US$277 million, an increase of approximately 21% from June 2020. About 95.6% of the revenue of “Glory of the King” comes from China, followed by Taiwan 2% and Thailand 1.2%. The above is the complete ranking of the highest-paid mobile games in June 2021.Game revenue is estimated to come from Sensor Tower’s Store intelligence platform.
PlayerUnknown’s Battlegrounds mobile version From Tencent’s mobile game with the second highest revenue in the world in June 2021, total revenue was US$213.8 million, an 11% year-on-year increase from June 2020. Approximately 53.3% of PUBG Mobile’s revenue comes from China, from its localized game Peace, followed by 11.2% in the USThe next best-selling game is Nino-Kuni: Crossing the World From Net Stone, followed by Rob Rox From Roblox Company with candy Crush Saga From king.
Want to see how it ranks compared to last month?View The world’s best-selling mobile game in May 2021 is here.
The top 10 mobile games generated approximately US$1.4 billion in comprehensive consumer spending in June, each individually accumulating more than US$100 million, representing a record number of games that broke this milestone in a single month. Although social restrictions related to COVID-19 have been lifted in many parts of the world, this has happened, which further proves that new habits developed during the lockdown period (such as using more mobile devices for entertainment and purchasing necessities) are being Deep-rooted views. Overall, consumer spending on the App Store and Google Play in the mobile gaming market last month was US$7.3 billion, an increase of approximately 10% year-on-year.
Store Intelligence users can view the app revenue and app download estimates of the above apps, as well as historical performance indicators. Sensor Tower Platform. Our revenue is estimated to come from the App Store and Google Play worldwide from June 1, 2020 to June 30, 2021, representing the total user expenditure. These rankings do not include application revenue from third-party Android stores.
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